![]() Dreamcast Nero Image & Demos (112.1 MiB.PSP (PlayStation Portable) package (79.3 MiB.Mac OS X 10.4+ PPC 32 bits (without Sparkle) Disk Image (80.6 MiB. ![]() Mac OS X 10.6+ Intel 32 bits (without Sparkle) Disk Image (76 MiB.macOS 10.9+ for Intel and Apple Silicon, with Sparkle Disk Image (101.5 MiB.Debian 10 (buster) i386 package (92 MiB.Debian 10 (buster) x86 64bit package (90.5 MiB.Debian 11 (bullseye) i386 package (92.1 MiB.Debian 11 (bullseye) x86 64bit package (90.7 MiB.Debian 12 (bookworm) i386 package (92.3 MiB.Debian 12 (bookworm) x86 64bit package (90.9 MiB.Flatpak package hosted at the repository.Snap package hosted at the snapcraft.io store.Windows Installer (32 and 64 bit) (96.6 MiB.ScummVM 2.7.1 is also available in the software repositories of many GNU/Linux distributions. Oh, and you naturally need the data files in order to run the game.For a list of changes since the previous version, read the release notes. It's also worth keeping in mind that the Myst support is still in testing and you might run into bugs. It's not a particularly difficult process and I believe if you are into Myst you can figure it out quite easily. As you can see below, it does seem to work too.Īt this moment the support can be found only in the daily builds, which means compiling a version from their Git repository at GitHub. I have been keeping my eyes open for engine replacements though, and it seems that ScummVM has one now. It's also a game that has been practically impossible to get to run on Linux, so I had to leave it behind after the switch. I personally enjoyed Myst years ago even though I never actually managed to drag myself through all of its brutal puzzles. You can read the short, official announcement here: Support for Myst and Myst: Masterpiece Edition has now been added to the daily builds and is ready for testing. I haven't really used ScummVM even though I've heard good things about it but it's possible that this might change with these news.
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